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HUNT (er/ed)

HUNT (er/ed)

2025 Crit Awards™ finalist for Best GMLess TTRPG

Designed and written by Dillin Apelyan (SuperDillin) and Meghan Cross (meghanlynnFTW, Siren's Song Games,) HUNT(er/ed) is a 2 player game of pursuit, determination, and what it truly means to be a monster. HUNT(er/ed) a a fast paced, narrative heavy game that is played with a standard deck of playing cards and a pair of d6 dice. Alternately, a hook-and-ring game can be used in place of the dice, and rules for playing with both dice and hook-and-ring are included in the game text.

One player plays the HUNTER - the pursuer - driven and steadfast in their quest to track and slay their quarry. The other plays the MONSTER - the pursued - alienated, feared, and hated by those who have crossed their path, who is determined to survive by any means necessary. At the end, either HUNTER or MONSTER will arise victorious and hold the power to end the hunt - and possibly - their adversary's life. Will you kill your opponent, find common ground, flee? That is for the victor to decide.

This game includes ACCEPT(deny) - a gameplay variant designed by Elliot Davis that allows HUNT(er/ed) to be played solo.
$7.00

Original: $20.00

-65%
HUNT (er/ed)

$20.00

$7.00
Product image 1

Description

2025 Crit Awards™ finalist for Best GMLess TTRPG

Designed and written by Dillin Apelyan (SuperDillin) and Meghan Cross (meghanlynnFTW, Siren's Song Games,) HUNT(er/ed) is a 2 player game of pursuit, determination, and what it truly means to be a monster. HUNT(er/ed) a a fast paced, narrative heavy game that is played with a standard deck of playing cards and a pair of d6 dice. Alternately, a hook-and-ring game can be used in place of the dice, and rules for playing with both dice and hook-and-ring are included in the game text.

One player plays the HUNTER - the pursuer - driven and steadfast in their quest to track and slay their quarry. The other plays the MONSTER - the pursued - alienated, feared, and hated by those who have crossed their path, who is determined to survive by any means necessary. At the end, either HUNTER or MONSTER will arise victorious and hold the power to end the hunt - and possibly - their adversary's life. Will you kill your opponent, find common ground, flee? That is for the victor to decide.

This game includes ACCEPT(deny) - a gameplay variant designed by Elliot Davis that allows HUNT(er/ed) to be played solo.

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